Notes on codes, projects and everything
One of my recent tasks involving crawling a lot of geo-tagged data from a given service. The most recent one is crawling files containing a point cloud for a given location. So I began by observing the behavior in the browser. After exporting the list of HTTP requests involved in loading the application, I noticed there are a lot of requests fetching resources with a common
This is basically a small incremental update to my script published here. For some reason, the previous version of the script didn’t really work, so this release should fix the problem. Besides fixing the problem where the daemon did not actually launched at start up, I have added a settings applet for this script as well.
I really don’t know how to start explaining what is a Dragon Curve. However, I find it is interesting enough after finding out that there’s actually a fixed pattern of occurrence. Therefore I spent some time writing a series of scripts to plot the generated fractal into a graph. What I didn’t expect is, the series get really complicated after a while.
I need a slide show script for my portfolio pages but couldn’t find a good one anywhere so I decided to write one myself. The slide show script will be able to display image and the respective description in a predefined order. However, in this version, visitors would not be able to directly jump to a particular slide yet. The script is written in prototype‘s object-orientation approach hence you need to have prototype called.
array_map function is a function that I use the most in my php scripts recently. However, there are times where I want to pass some non-array into it, therefore often times I have code like the snippet shown below:
$result = array_map(
array_fill(0, count($some_array), 'some_string'),
array_fill(0, count($some_array), 'some_other_string'),
It doesn’t look good IMO, as it makes the code looks complicated. Hence, after seeing how the code may vary in all different scenarios, I created some functions to clean up the array_map call as seen above. Code snippet after the jump