Notes on codes, projects and everything
I have just re-started to find myself a job as my work in mybloggercon almost come to an end (after helping them to set up an April Fool Prank). I have sent some enquiry letters to apply for a job in web-development field mostly involves PHP. I prefer PHP over ASP.NET because I can have greater flexibilities in developing in PHP as what I experienced when I was developing my final year project.
Semantic Web is not just about putting data on the web, but also making links to allow a person as well as a machine to explore the web of data. Links are made in the web of data connects arbitrary things together as described by RDF as opposed to links in the web of hypertext, where links connects to only web-resources. Linkage of arbitrary things then allow related things to be found while performing search.
This update took me quite a bit more time than I initially expected. Anyway, I have done some refactoring work to the original code, and thought it would be nice to document the changes. Overall, most of the changes involved the refactoring of function names. I am not sure if this would stick, but I am quite satisfied for now.
There are a lot of things I want to post to both here and my personal blogs. However I was sucked into sanctuary for the most of last month. I guess after a month of playing, it is probably time to slowly resume my personal projects.
One of my recent tasks involving crawling a lot of geo-tagged data from a given service. The most recent one is crawling files containing a point cloud for a given location. So I began by observing the behavior in the browser. After exporting the list of HTTP requests involved in loading the application, I noticed there are a lot of requests fetching resources with a common
A new day, and a new post on job application. So this time instead of asking a snippet, I was actually asked to deliver some sort of a full application. Not sure why this was required, but I had fun creating them nonetheless. Though I would say I am not really a fan of creating visual stuff though
(oh the crappy animation nearly killed me).