Notes on codes, projects and everything
While working on a text classification task, I spent quite some time preparing the training set for a given document collection. The project is supposed to be a pure golang implementation, so after some quick searching I found some libraries that are either a wrapper to libsvm, or a re-implementation. So I happily started to prepare my training set in the libsvm format.
A few years ago, I was asked to build a game or simulation (alongside 2048) as a part of a job application. Being very impressed with Explorable Explanations, I implemented Conway’s Game of life with Javascript and jQuery (that was before ES6 became popular). Then I made a very simple grid maker jQuery plugin to dynamically generate a grid of divs. If you check the source code, you may realize I rely on Underscore.js a lot back then.
(more…)Implementing a Information Retrieval system is a fun thing to do. However, doing it efficiently is not (at least to me). So my first few attempts didn’t really end well (mostly uses just Go/golang with some bash tricks here and there, with or without a database). Then I jumped back to Python, which I am more familiar with and was very surprised with all the options available. So I started with Pandas and Scikit-learn combo.
I finally put in some time and effort learning myself a bit of Rust. Though I am still struggling with ownership and lifetimes (which is essentially everything about the language, to be honest), I find it more interesting compared to Golang, which is relatively boring, though being functional (no pun intended). While learning the language, the one thing I came across often is the Option
enum, then I remembered that I read something about Monad.
I have been following this excellent guide written by Benjamin Thomas to set up my virtual machine for development purpose. However, when I am starting to configure a Ubuntu Quantal alpha machine, parts of the guide became inapplicable. Hence, this post is written as a small revision to the previously mentioned guide.
Long long time ago when I was working with Prolog, I was introduced to list. Unlike arrays in most popular programming languages, we weren’t really able to access to a particular member directly. Every list is constructed in a chain-like structure.