Notes on codes, projects and everything
To test our understanding in RSA public key cryptosystem, we were being asked to develop a computer program to demonstrate the cryptosystem. The whole system consists of a random number generator, an encoding module that is able to encode characters into numbers, an encryption module as well as decryption module and finally an RSA cryptosystem cracking module.
The program is written in Microsoft® Visual C6, the reason why Visual C6 is being selected is because we wanted to do something simple. There is no GUI being implemented as we wanted to spend more time in enhancing the program.
To generate random number, we used Blum-Blum-Shub random number generator as we found it to be the easiest to implement.
I happened to find a general solution suggestion on a Wikipedia entry when I was browsing the internet around to find a solution to modular exponential problem. The code snippet posted on the wikipedia entry claimed that it came from …
RSA is a cryptosystem …
Implementing RSA with Visual C
Everyone knows folksonomy is (or was) cool and useful, however, when it is applied in real life, then problem arises. The idea of blogging this came while I am struggling to get my literature review report done (been doing it for months, I am being so ridiculous, I know). As a matter of fact, as I am dying to get it done, there are a couple of things that I found to be blog-worthy. So, I will be publishing a couple of brief overview to some of the topics involved in the coming days in a really casual (read: lazy, and full of personal speculations) way to this very humble little blog of mine.
It is useful to have the terminal around whenever I code. However, while real screen estate is finite, having a terminal further limiting the amount of information that can be displayed at the same time. The problem with the terminal is that I don’t really need it all the time, so I usually find it buried under a group of windows.
There are a lot of things I want to post to both here and my personal blogs. However I was sucked into sanctuary for the most of last month. I guess after a month of playing, it is probably time to slowly resume my personal projects.
After a year and half, a lot of things changed, and annoy also changed the splitting strategy too. However, I always wanted to do a proper follow up to the original post, where I compared boosting to Annoy. I still remember the reason I started that (flawed) experiment was because I found boosting easy.
(more…)I don’t quite remember when did I first heard about Category Theory, but the term stuck in my head for quite a while. Eventually I attempted to start looking for tutorials on the topic, but it is hard to find one that I actually understand. Most of them are either leaning too much to the Mathematics side, or too much to the Programming side.
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