Notes on codes, projects and everything
To test our understanding in RSA public key cryptosystem, we were being asked to develop a computer program to demonstrate the cryptosystem. The whole system consists of a random number generator, an encoding module that is able to encode characters into numbers, an encryption module as well as decryption module and finally an RSA cryptosystem cracking module.
The program is written in Microsoft® Visual C6, the reason why Visual C6 is being selected is because we wanted to do something simple. There is no GUI being implemented as we wanted to spend more time in enhancing the program.
To generate random number, we used Blum-Blum-Shub random number generator as we found it to be the easiest to implement.
I happened to find a general solution suggestion on a Wikipedia entry when I was browsing the internet around to find a solution to modular exponential problem. The code snippet posted on the wikipedia entry claimed that it came from …
RSA is a cryptosystem …
Implementing RSA with Visual C
This post is purely based on my own speculation as there’s no experiment on real-life data to actually back the arguments. I am currently trying to document down a plan for my experiment(s) on recommender system (this reminds me that I have not release the Flickr data collection tool :/) and my supervisor advised to write a paragraph or two on some of the key things. Since he is not going to read it, so I might as well just post it here as a note.
Another day, another programming assessment test. This time I was asked to generate some random data, then examine them to get their data type. Practically it is not a very difficult thing to do and I could probably complete it in fewer lines. I am pretty sure there are better ways to do this, as usual though.
This is basically a small incremental update to my script published here. For some reason, the previous version of the script didn’t really work, so this release should fix the problem. Besides fixing the problem where the daemon did not actually launched at start up, I have added a settings applet for this script as well.
Folksonomy is a neologism of two words, ’folk’ and ’taxonomy’ which describes conceptual structures created by users [4, 5]. A folksonomy is a set of unstructured collaborative usage of tags for content classification and knowledge representation that is popularized by Web 2.0 and social applications [1, 5]. Unlike taxonomy that is commonly used to organize resources to form a category hierarchy, folksonomy is non-hierarchical and non-exclusive [3]. Both content hierarchy and folksonomy can be used together to better content classification.
A few years ago, I was asked to build a game or simulation (alongside 2048) as a part of a job application. Being very impressed with Explorable Explanations, I implemented Conway’s Game of life with Javascript and jQuery (that was before ES6 became popular). Then I made a very simple grid maker jQuery plugin to dynamically generate a grid of divs. If you check the source code, you may realize I rely on Underscore.js a lot back then.
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