Notes on codes, projects and everything
While JSON is a fine data-interchange format, however it does have some limitations. It is well-known for its simplicity, that even a non-programmer can easily compose a JSON file (but humanity will surprise you IRL). Therefore, it is found almost everywhere, from numerous web APIs, to geospatial data (GeoJSON), and even semantic web (RDF/JSON).
Although my supervisor strongly recommend using JENA for RDF related work, but as I really don’t like Java (just personal preference), and wouldn’t want to install JRE/JVM (whatever it is called) at my shared server account, so I went to look for an alternative. After spending some time searching, I found this library called Redland and it provides binding for my current favorite language — PHP, so I decided to use this for my RDF work.
Just happened to see this post a few months ago, and the author created another cloud that uses almost the same technique to ‘visualize’ a list of countries. The author uses PHP to generate the cloud originally and I thought I may be able to do in javascript. After some quick coding I managed to produce something similar to the first example, source code after the jump.
A friend of mine recently posted a screenshot containing a code snippet for a fairly straight forward problem. So after reading the solution I suddenly had the itch to propose another solution that I initially thought would be better (SPOILER: Turns out it isn’t). Then mysteriously I stuck myself to my seat and started coding an alternative solution to it instead of playing Diablo 3 just now.
I haven’t got much time lately, so didn’t write about this new phone that I recently imported. For some reason, this new phone of mine do not act as mass storage device like its predecessors (to certain extend). Thankfully I can still ssh in the phone and this makes it possible to mount it as a sshfs volume.
Usually I take about a week to learn a new language so I can start doing some real work with it. After all a programming language (at least the high level and dynamic ones) is just assignment, calculation, branching, looping and reuse (and in certain cases, concurrency/parallelism, not gonna dive deep in defining the difference though). Well, that was true until I started learning Rust, partly for my own leisure.