Notes on codes, projects and everything
I really don’t know how to start explaining what is a Dragon Curve. However, I find it is interesting enough after finding out that there’s actually a fixed pattern of occurrence. Therefore I spent some time writing a series of scripts to plot the generated fractal into a graph. What I didn’t expect is, the series get really complicated after a while.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.
There are a lot of things I want to post to both here and my personal blogs. However I was sucked into sanctuary for the most of last month. I guess after a month of playing, it is probably time to slowly resume my personal projects.
After shifting all my instant messaging accounts to my Nokia N9, I stopped getting email alerts via Adium. Therefore, when I finally remember to check my mailboxes, they are already loaded with exploding amount of mails (mostly junk and newsletter though). I don’t fancy doing my email stuff with my device, and don’t feel like installing a webmail checker to my browser, hence this simple little script is written for my phone.
After reading through the documentation, I find that the role based ACL and work flow can be more tightly integrated. Therefore I made all the transaction into many FSMs and my work flow component now consists of one work flow library and one work flow management model. As I am going a more normalized design (I use denormalized design in work as it deals with a lot of documents, however for a small project like mine, a denormalized design should do well).
A few years ago, I was asked to build a game or simulation (alongside 2048) as a part of a job application. Being very impressed with Explorable Explanations, I implemented Conway’s Game of life with Javascript and jQuery (that was before ES6 became popular). Then I made a very simple grid maker jQuery plugin to dynamically generate a grid of divs. If you check the source code, you may realize I rely on Underscore.js a lot back then.
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