Notes on codes, projects and everything
The Nand2Tetris part I at coursera is very much my first completed course. It was so fun to actually work through the material and it feels amazing to know how simple it is to actually build a computer from scratch. While it is simple, it doesn’t mean the course itself is easy though. I was struggling to get the CPU wired up properly that I spent two to three days just to get it working.
Usually I take about a week to learn a new language so I can start doing some real work with it. After all a programming language (at least the high level and dynamic ones) is just assignment, calculation, branching, looping and reuse (and in certain cases, concurrency/parallelism, not gonna dive deep in defining the difference though). Well, that was true until I started learning Rust, partly for my own leisure.
A few years ago, I was asked to build a game or simulation (alongside 2048) as a part of a job application. Being very impressed with Explorable Explanations, I implemented Conway’s Game of life with Javascript and jQuery (that was before ES6 became popular). Then I made a very simple grid maker jQuery plugin to dynamically generate a grid of divs. If you check the source code, you may realize I rely on Underscore.js a lot back then.
(more…)I was invited to try Go (the programming language, not that board game) a few months ago, however I didn’t complete back then. The main reason was because it felt raw, compared to other languages that I know a fair bit better (for example Ruby). There was no much syntatic sugar around, and getting some work done with it feels “dirty”.
This is basically a small incremental update to my script published here. For some reason, the previous version of the script didn’t really work, so this release should fix the problem. Besides fixing the problem where the daemon did not actually launched at start up, I have added a settings applet for this script as well.
After a year and half, a lot of things changed, and annoy also changed the splitting strategy too. However, I always wanted to do a proper follow up to the original post, where I compared boosting to Annoy. I still remember the reason I started that (flawed) experiment was because I found boosting easy.
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