Notes on codes, projects and everything
A really sweet new feature in the recently released update is the ability to change lockscreen shortcut. Unfortunately there is no easy way to change connection with my Jolla unlike my old Nokia N9 (no pun intended). As I have not been using my N9 for quite some time, I was only reminded when I came across this thread on TMO.
Recently I switched my search code to Annoy because the input dataset is huge (7.5mil records with 20k dictionary count). It wasn’t without issues though, however I would probably talk about it next time. In order to figure out what each parameters meant, I spent some time watching through the talk given by the author @fulhack.
Recently I am involved in developing some small modules for a enterprise class website using CodeIgniter (CI). There was no restriction given on which framework should I use for the development and I chose CI as I learned a bit on it (when I was considering whether to shift my personal development project). Of course there are other reasons why I chose to learn CI, for example the superior documentation and screencasts available.
When one start writting Javascript in patterns like the module pattern, then sooner or later he would want to maintain the state when an event handler is called. The reason I am still using YUI to handle my event handling code is because I like how state can be maintained.
This is basically a small incremental update to my script published here. For some reason, the previous version of the script didn’t really work, so this release should fix the problem. Besides fixing the problem where the daemon did not actually launched at start up, I have added a settings applet for this script as well.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.