Notes on codes, projects and everything
While the previous file structure works well, I decided to tune some details before deploying the latest WordPress release. Besides that, I also started a new theme development project after my last theme which was developed more than 2 years ago. Thankfully, everything seems to work so far.
Sometimes, letting a piece of code evolving by itself without much planning does not usually end well. However I was quite pleased with a by-product of it and I am currently formalizing it. So the by-product is some sort of DSL for a rule engine that I implemented to process records. It started as some lambda functions in Python but eventually becomes something else.
I like how Kohana 3 organizes the classes, and I thought the same thing may be applied to my Zend Framework experimental project. Basically what this means is that I can name the controller class according to PEAR naming convention, and deduce the location of the file by just parsing the class name.
The Nand2Tetris part I at coursera is very much my first completed course. It was so fun to actually work through the material and it feels amazing to know how simple it is to actually build a computer from scratch. While it is simple, it doesn’t mean the course itself is easy though. I was struggling to get the CPU wired up properly that I spent two to three days just to get it working.
Everyone knows folksonomy is (or was) cool and useful, however, when it is applied in real life, then problem arises. The idea of blogging this came while I am struggling to get my literature review report done (been doing it for months, I am being so ridiculous, I know). As a matter of fact, as I am dying to get it done, there are a couple of things that I found to be blog-worthy. So, I will be publishing a couple of brief overview to some of the topics involved in the coming days in a really casual (read: lazy, and full of personal speculations) way to this very humble little blog of mine.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.