Notes on codes, projects and everything
So apparently Annoy is now splitting points by using the centroids of 2 means clustering. It is claimed that it provides better results for ANN search, however, how does this impact regression? Purely out of curiosity, I plugged a new point splitting function and generated a new set of points.
(more…)After a year and half, a lot of things changed, and annoy also changed the splitting strategy too. However, I always wanted to do a proper follow up to the original post, where I compared boosting to Annoy. I still remember the reason I started that (flawed) experiment was because I found boosting easy.
(more…)While following through the Statistical Learning course, I came across this part on doing regression with boosting. Then reading through the material, and going through it makes me wonder, the same method may be adapted to Erik Bernhardsson‘s annoy algorithm.
(more…)Traversing a tree structure often involves writing a recursive function. However, Python isn’t the best language for this purpose. Therefore I started flattening the tree into a key-value dictonary structure. Logically it is still a tree, but it is physically stored as a dictionary. Therefore it is now easier to write a simple loop to traverse it.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.
Recently I switched my search code to Annoy because the input dataset is huge (7.5mil records with 20k dictionary count). It wasn’t without issues though, however I would probably talk about it next time. In order to figure out what each parameters meant, I spent some time watching through the talk given by the author @fulhack.
So I first heard about Panda probably a year ago when I was in my previous job. It looked nice, but I didn’t really get the chance to use it. So practically it is a library that makes data looks like a mix of relational database table and excel sheet. It is easy to do query with it, and provides a way to process it fast if you know how to do it properly (no, I don’t, so I cheated).
I have been following this excellent guide written by Benjamin Thomas to set up my virtual machine for development purpose. However, when I am starting to configure a Ubuntu Quantal alpha machine, parts of the guide became inapplicable. Hence, this post is written as a small revision to the previously mentioned guide.
I am currently preparing myself in applying a postgrad programme and is looking for a research topic. At first I wanted to do something that is related to cloud computing but after some discussion with people around me, they suggest me to do something on semantic web. While posting my notes here, I realized that I had posted something on semantic network that looks like the base of semantic web here (Post still “Under construction” as of writing, will post the diagrams later tonight).
While JSON is a fine data-interchange format, however it does have some limitations. It is well-known for its simplicity, that even a non-programmer can easily compose a JSON file (but humanity will surprise you IRL). Therefore, it is found almost everywhere, from numerous web APIs, to geospatial data (GeoJSON), and even semantic web (RDF/JSON).
I wanted to try using virtuoso as the storage engine for Redland but unfortunately there is no librdf-storage-virtuoso package for Ubuntu. After getting some help from @dajobe, I attempted to build the packages myself. Although it takes quite some time to build packages, but not too difficult it seems.
A new day, and a new post on job application. So this time instead of asking a snippet, I was actually asked to deliver some sort of a full application. Not sure why this was required, but I had fun creating them nonetheless. Though I would say I am not really a fan of creating visual stuff though (oh the crappy animation nearly killed me).