Notes on codes, projects and everything
The making of this plugin was completely a random act of hand-itchiness. A friend of mine (@cornguo) published a fun app online. There is a name for this kind of app, but I can’t recall at the moment. It typically displays some buttons (usually in a grid), and clicking them causes some sound to be played. The interesting part in cornguo’s app is that there’s a text-input field where the name of the buttons can be typed-in for replaying.
After comparing my own implementation of MVC with CodeIgniter’s, now I’m comparing Kohana’s and Zend’s. I have just shifted from CodeIgniter to Kohana recently in work and is currently learning on how to use Zend Framework to build my web-app. As everybody knows, Zend Framework is more like a collection of library classes than a framework a la Ruby on Rails, using MVC in Zend Framework would require one to begin from bootstrapping stage. However, in Kohana, just like other frameworks, bootstrapping is done by the framework itself so the developer will get an installation that almost just works (after a little bit of configuration).
I like how Kohana 3 organizes the classes, and I thought the same thing may be applied to my Zend Framework experimental project. Basically what this means is that I can name the controller class according to PEAR naming convention, and deduce the location of the file by just parsing the class name.
I was trying to learn scala and clojure to find one that I may want to use in my postgraduate project. After trying to learn scala for a couple of days, I gave up because I really don’t like the syntax (too OO for my liking). Then I continued with clojure and found myself liking the syntax better.
I was invited to try Go (the programming language, not that board game) a few months ago, however I didn’t complete back then. The main reason was because it felt raw, compared to other languages that I know a fair bit better (for example Ruby). There was no much syntatic sugar around, and getting some work done with it feels “dirty”.
This update took me quite a bit more time than I initially expected. Anyway, I have done some refactoring work to the original code, and thought it would be nice to document the changes. Overall, most of the changes involved the refactoring of function names. I am not sure if this would stick, but I am quite satisfied for now.