Notes on codes, projects and everything
It is very much expected that there will be endless stream of new (and often times better) tools introduced to solve the same set of problems. While I am slowly resuming my programming work, and in the process of reviving my very much dead postgrad project, I found some alternative to the tools I had used in the past. I suppose I shall just jot them down here so that there’s a reference for later use.
Back then, when I was still working on my postgraduate degree research, I used RDF, which was the preferred format in the world of Semantic Web to represent data. I eventually dropped the degree, and stopped following the development of the related technology and standards. Until I volunteered to update the import script for popit when I was looking for the next job/project.
(more…)Javascript is getting so foreign to me these days, but mostly towards a better direction. So I recently got myself to learn react through work and the JSX extension makes web development bearable again. On the other hand, I picked up a little bit on Vue.js but really hated all the magic involved (No I don’t enjoy putting in code into quotes).
I have just re-started to find myself a job as my work in mybloggercon almost come to an end (after helping them to set up an April Fool Prank). I have sent some enquiry letters to apply for a job in web-development field mostly involves PHP. I prefer PHP over ASP.NET because I can have greater flexibilities in developing in PHP as what I experienced when I was developing my final year project.
To do node selection for DOM operations, one typically uses CSS selectors as (probably) popularized by jQuery. However, there is another alternative that is as powerful if not better known as XPath. XPath may be able to do a lot more than just selecting node (which I have no time to find out for now) but I will just focus on how to do node selection in this blog post.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.