Notes on codes, projects and everything
When one start writting Javascript in patterns like the module pattern, then sooner or later he would want to maintain the state when an event handler is called. The reason I am still using YUI to handle my event handling code is because I like how state can be maintained.
I am starting to like programming in Javascript, especially after understanding more about how Javascript handles scopes. Surprisingly this take me like a year to figure out how scope is managed. The result of the findings is that I start doing a lot of experiments and discovered more interesting stuff through them.
I really don’t know how to start explaining what is a Dragon Curve. However, I find it is interesting enough after finding out that there’s actually a fixed pattern of occurrence. Therefore I spent some time writing a series of scripts to plot the generated fractal into a graph. What I didn’t expect is, the series get really complicated after a while.
I was asked to evaluate fuzzy c-means to find out whether it is a good clustering algorithm for my MPhil project. So I spent the whole afternoon reading through some tutorial to get some basic understanding. Then I thought why not implement it in Clojure because it doesn’t look too complicated (I was so wrong…).
Just happened to see this post a few months ago, and the author created another cloud that uses almost the same technique to ‘visualize’ a list of countries. The author uses PHP to generate the cloud originally and I thought I may be able to do in javascript. After some quick coding I managed to produce something similar to the first example, source code after the jump.
After reading through the documentation, I find that the role based ACL and work flow can be more tightly integrated. Therefore I made all the transaction into many FSMs and my work flow component now consists of one work flow library and one work flow management model. As I am going a more normalized design (I use denormalized design in work as it deals with a lot of documents, however for a small project like mine, a denormalized design should do well).
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.