Notes on codes, projects and everything
Recently I am being assigned to work on a FSM based workflow system to enable my other colleagues to use it in their application. I am rather impressed with the simplicity of the workflow system (initially designed by my Technical Director) and decided to post some notes here. The workflow system was developed for CodeIgniter PHP framework and Drupal CMS.
Often times, I am dealing with JSONL files, though panda’s DataFrame is great (and blaze to certain extend), however it is offering too much for the job. Most of the received data is in the form of structured text and I do all sorts of work with them. For example checking for consistency, doing replace based on values of other columns, stripping whitespace etc.
I was invited to try Go (the programming language, not that board game) a few months ago, however I didn’t complete back then. The main reason was because it felt raw, compared to other languages that I know a fair bit better (for example Ruby). There was no much syntatic sugar around, and getting some work done with it feels “dirty”.
I really don’t know how to start explaining what is a Dragon Curve. However, I find it is interesting enough after finding out that there’s actually a fixed pattern of occurrence. Therefore I spent some time writing a series of scripts to plot the generated fractal into a graph. What I didn’t expect is, the series get really complicated after a while.
Semantic Web is not just about putting data on the web, but also making links to allow a person as well as a machine to explore the web of data. Links are made in the web of data connects arbitrary things together as described by RDF as opposed to links in the web of hypertext, where links connects to only web-resources. Linkage of arbitrary things then allow related things to be found while performing search.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.