Notes on codes, projects and everything
Recently I am being assigned to work on a FSM based workflow system to enable my other colleagues to use it in their application. I am rather impressed with the simplicity of the workflow system (initially designed by my Technical Director) and decided to post some notes here. The workflow system was developed for CodeIgniter PHP framework and Drupal CMS.
Folksonomy is a neologism of two words, ’folk’ and ’taxonomy’ which describes conceptual structures created by users [4, 5]. A folksonomy is a set of unstructured collaborative usage of tags for content classification and knowledge representation that is popularized by Web 2.0 and social applications [1, 5]. Unlike taxonomy that is commonly used to organize resources to form a category hierarchy, folksonomy is non-hierarchical and non-exclusive [3]. Both content hierarchy and folksonomy can be used together to better content classification.
In the last part, I implemented a couple of primitive functions so that they can be applied in the following chapters. The second chapter of the book, is titled “Do it again, and again, and again…”. The title already hints that readers will deal with repetitions throughout the chapter.
Recently I find some of my pet projects share a common pattern, they all are based on some kind of grids. So I find myself writing similar piece of code over and over again. While re-inventing wheels is quite fun, especially when you learn new way of getting things done with every iteration, it is actually quite tedious after a while.
I saw this article from alistapart, which is about Javascript’s prototypal object orientation. So the article mentioned Douglas Crawford, and I was immediately reminded about my struggle in understanding the language itself. Back then I used to also refer to his site for a lot of notes in Javascript. So I went back to have a quick read, and found this article that discusses the similarity between Javascript and Lisp.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.