Notes on codes, projects and everything
After the last post, I found that it may be fun to write a wrapper for YUI in order to make it behave like jQuery. Therefore, the code below is clearly mainly for self-amusement and is not intended to be used in production projects. However, through coding this, I found that although the difference in design, but YUI is obviously capable to do what jQuery offers (if not more). I will not continue working on this so whoever interested may just copy and paste the code to further developing it.
After being frustrated of not getting consistent and accurate result via standard DOM methods especially
html_element.setAttribute('key', 'value');, I came across some YUI library components that provides abstractions to various DOM methods. Some interesting DOM-related tools covered in this post are
While JSON is a fine data-interchange format, however it does have some limitations. It is well-known for its simplicity, that even a non-programmer can easily compose a JSON file
(but humanity will surprise you IRL). Therefore, it is found almost everywhere, from numerous web APIs, to geospatial data (GeoJSON), and even semantic web (RDF/JSON).
It is useful to have the terminal around whenever I code. However, while real screen estate is finite, having a terminal further limiting the amount of information that can be displayed at the same time. The problem with the terminal is that I don’t really need it all the time, so I usually find it buried under a group of windows.
Previously, I started practising recursions by implementing a type check on lat (list of atoms), and
ismember (whether an atom is a member of a given lat). Then in the third chapter, named “Cons the Magnificent”, more list manipulation methods are being introduced.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.
Just managed to migrate all my blog sites to one centralized multi-site, so no more
half-baked solution and hopefully this brings better plugin compatibility. I have not check with other related services (like Google Webmaster Tools) whether this cause any breakage though. Well, the main purpose of this blog post is actually a draft of what I did for the past two months for my postgraduate programme. Yea, I should have posted more stuff to this blog (just realized that my last post here is already like half a year ago).