Notes on codes, projects and everything
After coded enough Javascript few months back, I found that there are a couple of functions that I kept re-using in different projects. Therefore I took some time to refactor them and re-arrange them into a single file. The common code that I keep reusing even today consists of functions that does prototypical inheritance, scope maintenance, some jquery stuff, google maps api stuff and some general ajax application related code.
Maintaining state in Javascript is not too difficult once you catch the idea. However, as I am not a super brilliant programmer, it takes me some time to find a way to maintain state as YUI Event does in jQuery.
After the last post, I found that it may be fun to write a wrapper for YUI in order to make it behave like jQuery. Therefore, the code below is clearly mainly for self-amusement and is not intended to be used in production projects. However, through coding this, I found that although the difference in design, but YUI is obviously capable to do what jQuery offers (if not more). I will not continue working on this so whoever interested may just copy and paste the code to further developing it.
When one start writting Javascript in patterns like the module pattern, then sooner or later he would want to maintain the state when an event handler is called. The reason I am still using YUI to handle my event handling code is because I like how state can be maintained.
After being frustrated of not getting consistent and accurate result via standard DOM methods especially html_element.getAttribute('key');
and html_element.setAttribute('key', 'value');
, I came across some YUI library components that provides abstractions to various DOM methods. Some interesting DOM-related tools covered in this post are YAHOO.util.Element
, YAHOO.util.DOM
and YAHOO.util.Selector
.
In recent years, I start to make my development environment decouple from the tools delivered by the package manager used by the operating system. The tools (compiler, interpreters, libraries etc) are usually best left unmodified so other system packages that rely on them keeps working as intended. Also another reason for the setup is I wanted to follow the latest release as much as possible, which cannot be done unless I enroll myself to a rolling release distro.
(more…)In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.
While following through the Statistical Learning course, I came across this part on doing regression with boosting. Then reading through the material, and going through it makes me wonder, the same method may be adapted to Erik Bernhardsson‘s annoy algorithm.
(more…)I am not going to waste time telling stories that inspire this post, as most people would have already heard something similar constantly. This is not a mythbuster kinda post, so don’t expect a scientific proof to the answer of the question. Instead, through this post, I hope to break the impression that claims composing a HTML document is difficult.
I was trying to learn scala and clojure to find one that I may want to use in my postgraduate project. After trying to learn scala for a couple of days, I gave up because I really don’t like the syntax (too OO for my liking). Then I continued with clojure and found myself liking the syntax better.