Notes on codes, projects and everything
Sometimes I really doubt about the advantage of recycling old stuff to fund for new units beyond goodwill. Sure you get to convince yourself that you are saving the environment by doing so, and it also saves money in the long run. However, I didn’t realize how much it generates it may be after trying to work out an answer for a fictional IQ question.
I really don’t know how to start explaining what is a Dragon Curve. However, I find it is interesting enough after finding out that there’s actually a fixed pattern of occurrence. Therefore I spent some time writing a series of scripts to plot the generated fractal into a graph. What I didn’t expect is, the series get really complicated after a while.
Back then in college, we were given a lot of programming practices. These questions usually shows a desired output format, and we were required to write a program to print out the exact thing. Usually it involves printing a matrix of numbers, or symbols etc. For these problems, usually a loop structure or two should solve the problem.
A friend of mine recently posted a screenshot containing a code snippet for a fairly straight forward problem. So after reading the solution I suddenly had the itch to propose another solution that I initially thought would be better (SPOILER: Turns out it isn’t). Then mysteriously I stuck myself to my seat and started coding an alternative solution to it instead of playing Diablo 3 just now.
Back then when I was attending a job interview, I was asked to write a Fizz Buzz program to prove that my coding ability. There was only a pen and a piece of paper, so basically means there’s no way I can refer to the documentation for the API syntax. Fortunately I somehow managed to remember and not screw up.
After publishing the previous note on setting up my development environment, I find myself spending more time in the CLI (usually via SSH from host). Then I find myself not needing all the GUI apps in a standard Ubuntu desktop environment so I went ahead and set up a new environment based on Ubuntu Quantal server edition beta-1. For some reason my network stopped working and didn’t really want to spend time finding out the cause, so I reinstalled everything again today using the final installer, as well as the updated Virtualbox 4.2.6.
After a miserable trip back to academic world, I finally re-gained the courage to get back to job-market. For the time spent in university, I spent quite some time reading about Semantic Web and RDF. Then I thought, I should have published more in this format in future. However, that didn’t really happen, mostly because I am too lazy.
I have recently made my Adium useless by moving all my IM accounts to my beloved Nokia N9. While moving my buddy lists of all major instant messaging services, I did a quick check on each of the contact to see past interaction. It is sort of surprising to see I don’t actually chat with them as frequent as I thought, so why do I “need” my Adium opened all the time?
After the last post, I found that it may be fun to write a wrapper for YUI in order to make it behave like jQuery. Therefore, the code below is clearly mainly for self-amusement and is not intended to be used in production projects. However, through coding this, I found that although the difference in design, but YUI is obviously capable to do what jQuery offers (if not more). I will not continue working on this so whoever interested may just copy and paste the code to further developing it.
array_map function is a function that I use the most in my php scripts recently. However, there are times where I want to pass some non-array into it, therefore often times I have code like the snippet shown below:
$result = array_map(
array_fill(0, count($some_array), 'some_string'),
array_fill(0, count($some_array), 'some_other_string'),
It doesn’t look good IMO, as it makes the code looks complicated. Hence, after seeing how the code may vary in all different scenarios, I created some functions to clean up the array_map call as seen above. Code snippet after the jump