Notes on codes, projects and everything
Sometimes I really doubt about the advantage of recycling old stuff to fund for new units beyond goodwill. Sure you get to convince yourself that you are saving the environment by doing so, and it also saves money in the long run. However, I didn’t realize how much it generates it may be after trying to work out an answer for a fictional IQ question.
I really don’t know how to start explaining what is a Dragon Curve. However, I find it is interesting enough after finding out that there’s actually a fixed pattern of occurrence. Therefore I spent some time writing a series of scripts to plot the generated fractal into a graph. What I didn’t expect is, the series get really complicated after a while.
Back then in college, we were given a lot of programming practices. These questions usually shows a desired output format, and we were required to write a program to print out the exact thing. Usually it involves printing a matrix of numbers, or symbols etc. For these problems, usually a loop structure or two should solve the problem.
A friend of mine recently posted a screenshot containing a code snippet for a fairly straight forward problem. So after reading the solution I suddenly had the itch to propose another solution that I initially thought would be better (SPOILER: Turns out it isn’t). Then mysteriously I stuck myself to my seat and started coding an alternative solution to it instead of playing Diablo 3 just now.
Back then when I was attending a job interview, I was asked to write a Fizz Buzz program to prove that my coding ability. There was only a pen and a piece of paper, so basically means there’s no way I can refer to the documentation for the API syntax. Fortunately I somehow managed to remember and not screw up.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.
After a year and half, a lot of things changed, and annoy also changed the splitting strategy too. However, I always wanted to do a proper follow up to the original post, where I compared boosting to Annoy. I still remember the reason I started that (flawed) experiment was because I found boosting easy.(more…)
I have just re-started to find myself a job as my work in mybloggercon almost come to an end (after helping them to set up an April Fool Prank). I have sent some enquiry letters to apply for a job in web-development field mostly involves PHP. I prefer PHP over ASP.NET because I can have greater flexibilities in developing in PHP as what I experienced when I was developing my final year project.
While working on a text classification task, I spent quite some time preparing the training set for a given document collection. The project is supposed to be a pure golang implementation, so after some quick searching I found some libraries that are either a wrapper to libsvm, or a re-implementation. So I happily started to prepare my training set in the libsvm format.
I like how Kohana 3 organizes the classes, and I thought the same thing may be applied to my Zend Framework experimental project. Basically what this means is that I can name the controller class according to PEAR naming convention, and deduce the location of the file by just parsing the class name.