Notes on codes, projects and everything
The Nand2Tetris part I at coursera is very much my first completed course. It was so fun to actually work through the material and it feels amazing to know how simple it is to actually build a computer from scratch. While it is simple, it doesn’t mean the course itself is easy though. I was struggling to get the CPU wired up properly that I spent two to three days just to get it working.
Call me a cheapskate, as I still have not subscribe to a mobile data plan after purchasing my second smartphone, namely Nokia N9. There’s this ‘allow background connections’ option but it doesn’t care whether the connected network is a WLAN network or mobile data network. After finding out that Nokia has no interest in creating another separate option so that each type of network has their respective ‘allow background connections’ switch, I decided to make one for my own.
I often struggle to get my Javascript code organized, and have tried numerous ways to do so. I have tried putting relevant code into classes and instantiate as needed, then abuse jQuery’s data() method to store everything (from scalar values to functions and callbacks). Recently, after knowing (briefly) how a jQuery plugin should be written, it does greatly simplify my code.
Sometimes I really doubt about the advantage of recycling old stuff to fund for new units beyond goodwill. Sure you get to convince yourself that you are saving the environment by doing so, and it also saves money in the long run. However, I didn’t realize how much it generates it may be after trying to work out an answer for a fictional IQ question.
Recently I volunteered in building a site that reports whether certain websites are blocked locally (please don’t ask why that is happening). As it is a very simple app reporting status I wanted it to be easily scrape-able. One of the decision made was I want it to have things to see on first load, this practically removes the possibility of using react, which is my current favorite.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.