Notes on codes, projects and everything
The making of this plugin was completely a random act of hand-itchiness. A friend of mine (@cornguo) published a fun app online. There is a name for this kind of app, but I can’t recall at the moment. It typically displays some buttons (usually in a grid), and clicking them causes some sound to be played. The interesting part in cornguo’s app is that there’s a text-input field where the name of the buttons can be typed-in for replaying.
I often struggle to get my Javascript code organized, and have tried numerous ways to do so. I have tried putting relevant code into classes and instantiate as needed, then abuse jQuery’s data()
method to store everything (from scalar values to functions and callbacks). Recently, after knowing (briefly) how a jQuery plugin should be written, it does greatly simplify my code.
Maintaining state in Javascript is not too difficult once you catch the idea. However, as I am not a super brilliant programmer, it takes me some time to find a way to maintain state as YUI Event does in jQuery.
After the last post, I found that it may be fun to write a wrapper for YUI in order to make it behave like jQuery. Therefore, the code below is clearly mainly for self-amusement and is not intended to be used in production projects. However, through coding this, I found that although the difference in design, but YUI is obviously capable to do what jQuery offers (if not more). I will not continue working on this so whoever interested may just copy and paste the code to further developing it.
I need a slide show script for my portfolio pages but couldn’t find a good one anywhere so I decided to write one myself. The slide show script will be able to display image and the respective description in a predefined order. However, in this version, visitors would not be able to directly jump to a particular slide yet. The script is written in prototype‘s object-orientation approach hence you need to have prototype called.
I was invited to try Go (the programming language, not that board game) a few months ago, however I didn’t complete back then. The main reason was because it felt raw, compared to other languages that I know a fair bit better (for example Ruby). There was no much syntatic sugar around, and getting some work done with it feels “dirty”.
So my cheat with dask worked fine and dandy, until I started inspecting the output (which was to be used as an input for another script). While the script seemed to work fine, however when I started to parse each line I was hit with some funny syntax errors. After some quick inspection I found some of the lines was not printed completely.
Being new to asyncio, after publishing the previous post on running multiple applications in one event loop, I also cross posted it to the discussion board for feedback. So apparently instead of cramming everything to the same event loop, it would be better if each application run on a separate thread. That makes sense, considering all the code that was written for that.
(more…)I was thinking whether it is possible to avoid exposing PDO and PDOStatement objects to the users of my database library (mainly just me). While I was working on my project I sort of notice that there is a almost fixed pattern whenever I work with the database. With this in mind, I added in some new functions to the library, and decided to make a quick release for this.