Notes on codes, projects and everything
The making of this plugin was completely a random act of hand-itchiness. A friend of mine (@cornguo) published a fun app online. There is a name for this kind of app, but I can’t recall at the moment. It typically displays some buttons (usually in a grid), and clicking them causes some sound to be played. The interesting part in cornguo’s app is that there’s a text-input field where the name of the buttons can be typed-in for replaying.
I often struggle to get my Javascript code organized, and have tried numerous ways to do so. I have tried putting relevant code into classes and instantiate as needed, then abuse jQuery’s data() method to store everything (from scalar values to functions and callbacks). Recently, after knowing (briefly) how a jQuery plugin should be written, it does greatly simplify my code.
Maintaining state in Javascript is not too difficult once you catch the idea. However, as I am not a super brilliant programmer, it takes me some time to find a way to maintain state as YUI Event does in jQuery.
After the last post, I found that it may be fun to write a wrapper for YUI in order to make it behave like jQuery. Therefore, the code below is clearly mainly for self-amusement and is not intended to be used in production projects. However, through coding this, I found that although the difference in design, but YUI is obviously capable to do what jQuery offers (if not more). I will not continue working on this so whoever interested may just copy and paste the code to further developing it.
Everyone knows folksonomy is (or was) cool and useful, however, when it is applied in real life, then problem arises. The idea of blogging this came while I am struggling to get my literature review report done (been doing it for months, I am being so ridiculous, I know). As a matter of fact, as I am dying to get it done, there are a couple of things that I found to be blog-worthy. So, I will be publishing a couple of brief overview to some of the topics involved in the coming days in a really casual (read: lazy, and full of personal speculations) way to this very humble little blog of mine.
I really don’t know how to start explaining what is a Dragon Curve. However, I find it is interesting enough after finding out that there’s actually a fixed pattern of occurrence. Therefore I spent some time writing a series of scripts to plot the generated fractal into a graph. What I didn’t expect is, the series get really complicated after a while.
So my cheat with dask worked fine and dandy, until I started inspecting the output (which was to be used as an input for another script). While the script seemed to work fine, however when I started to parse each line I was hit with some funny syntax errors. After some quick inspection I found some of the lines was not printed completely.
Ever wanted to find the number of days between two dates without counting weekend (Saturdays and Sundays)? In PHP you typically needs to do a lot of calculation and a lot of factors needs to be considered. Therefore, in the end you will end up having a whole bunch of code that you will probably start asking yourself whether you are programming a web-calendar or something similar.
After publishing the previous note on setting up my development environment, I find myself spending more time in the CLI (usually via SSH from host). Then I find myself not needing all the GUI apps in a standard Ubuntu desktop environment so I went ahead and set up a new environment based on Ubuntu Quantal server edition beta-1. For some reason my network stopped working and didn’t really want to spend time finding out the cause, so I reinstalled everything again today using the final installer, as well as the updated Virtualbox 4.2.6.