Notes on codes, projects and everything
After coded enough Javascript few months back, I found that there are a couple of functions that I kept re-using in different projects. Therefore I took some time to refactor them and re-arrange them into a single file. The common code that I keep reusing even today consists of functions that does prototypical inheritance, scope maintenance, some jquery stuff, google maps api stuff and some general ajax application related code.
I haven’t got much time lately, so didn’t write about this new phone that I recently imported. For some reason, this new phone of mine do not act as mass storage device like its predecessors (to certain extend). Thankfully I can still ssh in the phone and this makes it possible to mount it as a sshfs volume.
It is useful to have the terminal around whenever I code. However, while real screen estate is finite, having a terminal further limiting the amount of information that can be displayed at the same time. The problem with the terminal is that I don’t really need it all the time, so I usually find it buried under a group of windows.
After a year and half, a lot of things changed, and annoy also changed the splitting strategy too. However, I always wanted to do a proper follow up to the original post, where I compared boosting to Annoy. I still remember the reason I started that (flawed) experiment was because I found boosting easy.
(more…)In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.