Notes on codes, projects and everything
My cloud storage is nearly exploding, and I am not in a good position to start subscribing for more storage (Yes, I am still #opentowork). Considering I just moved my domain settings to Cloudflare and started using Cloudflare tunnel, I figure I probably should just back up some of my photos, and host it on my workstation.
(more…)I haven’t got much time lately, so didn’t write about this new phone that I recently imported. For some reason, this new phone of mine do not act as mass storage device like its predecessors (to certain extend). Thankfully I can still ssh in the phone and this makes it possible to mount it as a sshfs volume.
Folksonomy is a neologism of two words, ’folk’ and ’taxonomy’ which describes conceptual structures created by users [4, 5]. A folksonomy is a set of unstructured collaborative usage of tags for content classification and knowledge representation that is popularized by Web 2.0 and social applications [1, 5]. Unlike taxonomy that is commonly used to organize resources to form a category hierarchy, folksonomy is non-hierarchical and non-exclusive [3]. Both content hierarchy and folksonomy can be used together to better content classification.
Back then, when I was still working on my postgraduate degree research, I used RDF, which was the preferred format in the world of Semantic Web to represent data. I eventually dropped the degree, and stopped following the development of the related technology and standards. Until I volunteered to update the import script for popit when I was looking for the next job/project.
(more…)I finally put in some time and effort learning myself a bit of Rust. Though I am still struggling with ownership and lifetimes (which is essentially everything about the language, to be honest), I find it more interesting compared to Golang, which is relatively boring, though being functional (no pun intended). While learning the language, the one thing I came across often is the Option enum, then I remembered that I read something about Monad.
This update took me quite a bit more time than I initially expected. Anyway, I have done some refactoring work to the original code, and thought it would be nice to document the changes. Overall, most of the changes involved the refactoring of function names. I am not sure if this would stick, but I am quite satisfied for now.