Notes on codes, projects and everything
A few years ago, I was asked to build a game or simulation (alongside 2048) as a part of a job application. Being very impressed with Explorable Explanations, I implemented Conway’s Game of life with Javascript and jQuery (that was before ES6 became popular). Then I made a very simple grid maker jQuery plugin to dynamically generate a grid of divs. If you check the source code, you may realize I rely on Underscore.js a lot back then.
(more…)It is useful to have the terminal around whenever I code. However, while real screen estate is finite, having a terminal further limiting the amount of information that can be displayed at the same time. The problem with the terminal is that I don’t really need it all the time, so I usually find it buried under a group of windows.
Implementing a Information Retrieval system is a fun thing to do. However, doing it efficiently is not (at least to me). So my first few attempts didn’t really end well (mostly uses just Go/golang with some bash tricks here and there, with or without a database). Then I jumped back to Python, which I am more familiar with and was very surprised with all the options available. So I started with Pandas and Scikit-learn combo.
Usually I take about a week to learn a new language so I can start doing some real work with it. After all a programming language (at least the high level and dynamic ones) is just assignment, calculation, branching, looping and reuse (and in certain cases, concurrency/parallelism, not gonna dive deep in defining the difference though). Well, that was true until I started learning Rust, partly for my own leisure.
Should have done this earlier, I was just being lazy to go through all the steps to publish it properly. So here it is, the full source is published to bitbucket. Feel free to fork the project if you are interested. I have not attach a licence to it but it will most probably be BSD licence. I have also uploaded the latest 0.0.2 release to bitbucket and would update the download link posted previously soon.
I finally put in some time and effort learning myself a bit of Rust. Though I am still struggling with ownership and lifetimes (which is essentially everything about the language, to be honest), I find it more interesting compared to Golang, which is relatively boring, though being functional (no pun intended). While learning the language, the one thing I came across often is the Option enum, then I remembered that I read something about Monad.