Notes on codes, projects and everything
A few years ago, I was asked to build a game or simulation (alongside 2048) as a part of a job application. Being very impressed with Explorable Explanations, I implemented Conway’s Game of life with Javascript and jQuery (that was before ES6 became popular). Then I made a very simple grid maker jQuery plugin to dynamically generate a grid of divs. If you check the source code, you may realize I rely on Underscore.js a lot back then.
(more…)Semantic Web always sounds like some magic power stuff that a group of people keep yelling about. Chances are, if one is into web development, he/she would have heard of it somehow or other. However, despite the supposedly wide awareness about it, are we using it? Or rather, am I publishing enough data to Semantic Web? OK, I don’t, but why?
This post is purely based on my own speculation as there’s no experiment on real-life data to actually back the arguments. I am currently trying to document down a plan for my experiment(s) on recommender system (this reminds me that I have not release the Flickr data collection tool :/) and my supervisor advised to write a paragraph or two on some of the key things. Since he is not going to read it, so I might as well just post it here as a note.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.
I have just re-started to find myself a job as my work in mybloggercon almost come to an end (after helping them to set up an April Fool Prank). I have sent some enquiry letters to apply for a job in web-development field mostly involves PHP. I prefer PHP over ASP.NET because I can have greater flexibilities in developing in PHP as what I experienced when I was developing my final year project.
I finally put in some time and effort learning myself a bit of Rust. Though I am still struggling with ownership and lifetimes (which is essentially everything about the language, to be honest), I find it more interesting compared to Golang, which is relatively boring, though being functional (no pun intended). While learning the language, the one thing I came across often is the Option
enum, then I remembered that I read something about Monad.