Notes on codes, projects and everything
Sometimes, letting a piece of code evolving by itself without much planning does not usually end well. However I was quite pleased with a by-product of it and I am currently formalizing it. So the by-product is some sort of DSL for a rule engine that I implemented to process records. It started as some lambda functions in Python but eventually becomes something else.
After delaying for quite some time, I think I should start the project before I get bored with it. The project will be either hosted on this current domain (coolsilon.com) at least for now and will probably move to another domain if needed. The site will be either a blog aggregator or just a simple article submission site that works kinda like digg / reddit, however, to be promoted to the frontpage the submission would have to impress the opposite group.
After the last post, I found that it may be fun to write a wrapper for YUI in order to make it behave like jQuery. Therefore, the code below is clearly mainly for self-amusement and is not intended to be used in production projects. However, through coding this, I found that although the difference in design, but YUI is obviously capable to do what jQuery offers (if not more). I will not continue working on this so whoever interested may just copy and paste the code to further developing it.
There are a lot of things I want to post to both here and my personal blogs. However I was sucked into sanctuary for the most of last month. I guess after a month of playing, it is probably time to slowly resume my personal projects.
While my static pages and site theme is still under construction, I went to CodeIgniter.com to see how to work with it and played the tutorial screencasts. The reason behind in considering CodeIgniter (CI) to be used in my next project is because I don’t feel like re-inventing the wheel. However to port my current project to use CI may cause some problems as there are differences in how we implement MVC structure.
I was invited to try Go (the programming language, not that board game) a few months ago, however I didn’t complete back then. The main reason was because it felt raw, compared to other languages that I know a fair bit better (for example Ruby). There was no much syntatic sugar around, and getting some work done with it feels “dirty”.