Notes on codes, projects and everything
Traversing a tree structure often involves writing a recursive function. However, Python isn’t the best language for this purpose. Therefore I started flattening the tree into a key-value dictonary structure. Logically it is still a tree, but it is physically stored as a dictionary. Therefore it is now easier to write a simple loop to traverse it.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.
Recently I switched my search code to Annoy because the input dataset is huge (7.5mil records with 20k dictionary count). It wasn’t without issues though, however I would probably talk about it next time. In order to figure out what each parameters meant, I spent some time watching through the talk given by the author @fulhack.
Implementing a Information Retrieval system is a fun thing to do. However, doing it efficiently is not (at least to me). So my first few attempts didn’t really end well (mostly uses just Go/golang with some bash tricks here and there, with or without a database). Then I jumped back to Python, which I am more familiar with and was very surprised with all the options available. So I started with Pandas and Scikit-learn combo.
When one start writting Javascript in patterns like the module pattern, then sooner or later he would want to maintain the state when an event handler is called. The reason I am still using YUI to handle my event handling code is because I like how state can be maintained.
Recently I switched my search code to Annoy because the input dataset is huge (7.5mil records with 20k dictionary count). It wasn’t without issues though, however I would probably talk about it next time. In order to figure out what each parameters meant, I spent some time watching through the talk given by the author @fulhack.
Recently I find some of my pet projects share a common pattern, they all are based on some kind of grids. So I find myself writing similar piece of code over and over again. While re-inventing wheels is quite fun, especially when you learn new way of getting things done with every iteration, it is actually quite tedious after a while.
Should have done this earlier, I was just being lazy to go through all the steps to publish it properly. So here it is, the full source is published to bitbucket. Feel free to fork the project if you are interested. I have not attach a licence to it but it will most probably be BSD licence. I have also uploaded the latest 0.0.2 release to bitbucket and would update the download link posted previously soon.
array_map function is a function that I use the most in my php scripts recently. However, there are times where I want to pass some non-array into it, therefore often times I have code like the snippet shown below:
$result = array_map(
'some_callback',
array_fill(0, count($some_array), 'some_string'),
array_fill(0, count($some_array), 'some_other_string'),
$some_array
)
It doesn’t look good IMO, as it makes the code looks complicated. Hence, after seeing how the code may vary in all different scenarios, I created some functions to clean up the array_map call as seen above. Code snippet after the jump