Notes on codes, projects and everything
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.
Call me a cheapskate, as I still have not subscribe to a mobile data plan after purchasing my second smartphone, namely Nokia N9. There’s this ‘allow background connections’ option but it doesn’t care whether the connected network is a WLAN network or mobile data network. After finding out that Nokia has no interest in creating another separate option so that each type of network has their respective ‘allow background connections’ switch, I decided to make one for my own.
I am not going to waste time telling stories that inspire this post, as most people would have already heard something similar constantly. This is not a mythbuster kinda post, so don’t expect a scientific proof to the answer of the question. Instead, through this post, I hope to break the impression that claims composing a HTML document is difficult.
Folksonomy is a neologism of two words, ’folk’ and ’taxonomy’ which describes conceptual structures created by users [4, 5]. A folksonomy is a set of unstructured collaborative usage of tags for content classification and knowledge representation that is popularized by Web 2.0 and social applications [1, 5]. Unlike taxonomy that is commonly used to organize resources to form a category hierarchy, folksonomy is non-hierarchical and non-exclusive [3]. Both content hierarchy and folksonomy can be used together to better content classification.
In the last part, I implemented a couple of primitive functions so that they can be applied in the following chapters. The second chapter of the book, is titled “Do it again, and again, and again…”. The title already hints that readers will deal with repetitions throughout the chapter.
I finally put in some time and effort learning myself a bit of Rust. Though I am still struggling with ownership and lifetimes (which is essentially everything about the language, to be honest), I find it more interesting compared to Golang, which is relatively boring, though being functional (no pun intended). While learning the language, the one thing I came across often is the Option enum, then I remembered that I read something about Monad.