Notes on codes, projects and everything
Recently I switched my search code to Annoy because the input dataset is huge (7.5mil records with 20k dictionary count). It wasn’t without issues though, however I would probably talk about it next time. In order to figure out what each parameters meant, I spent some time watching through the talk given by the author @fulhack.
I finally put in some time and effort learning myself a bit of Rust. Though I am still struggling with ownership and lifetimes (which is essentially everything about the language, to be honest), I find it more interesting compared to Golang, which is relatively boring, though being functional (no pun intended). While learning the language, the one thing I came across often is the Option enum, then I remembered that I read something about Monad.
Everyone knows folksonomy is (or was) cool and useful, however, when it is applied in real life, then problem arises. The idea of blogging this came while I am struggling to get my literature review report done (been doing it for months, I am being so ridiculous, I know). As a matter of fact, as I am dying to get it done, there are a couple of things that I found to be blog-worthy. So, I will be publishing a couple of brief overview to some of the topics involved in the coming days in a really casual (read: lazy, and full of personal speculations) way to this very humble little blog of mine.
There are a lot of things I want to post to both here and my personal blogs. However I was sucked into sanctuary for the most of last month. I guess after a month of playing, it is probably time to slowly resume my personal projects.
After a year and half, a lot of things changed, and annoy also changed the splitting strategy too. However, I always wanted to do a proper follow up to the original post, where I compared boosting to Annoy. I still remember the reason I started that (flawed) experiment was because I found boosting easy.
(more…)When one start writting Javascript in patterns like the module pattern, then sooner or later he would want to maintain the state when an event handler is called. The reason I am still using YUI to handle my event handling code is because I like how state can be maintained.