Notes on codes, projects and everything
I really don’t know how to start explaining what is a Dragon Curve. However, I find it is interesting enough after finding out that there’s actually a fixed pattern of occurrence. Therefore I spent some time writing a series of scripts to plot the generated fractal into a graph. What I didn’t expect is, the series get really complicated after a while.
Recently I find some of my pet projects share a common pattern, they all are based on some kind of grids. So I find myself writing similar piece of code over and over again. While re-inventing wheels is quite fun, especially when you learn new way of getting things done with every iteration, it is actually quite tedious after a while.
Long long time ago when I was working with Prolog, I was introduced to list. Unlike arrays in most popular programming languages, we weren’t really able to access to a particular member directly. Every list is constructed in a chain-like structure.
I used to develop a bot, partly for work, that fetches current latest petrol retail price in Malaysia. The bot was really an experiment, but at the time it worked well. Then a few years later, out of boredom, I revisited the project after finding the telegram bot library is moving towards asyncio. It was great (at least a lot of people rave about it), but also at the same time intimidating, I learned about coroutines and used gevent in the past, but not asyncio itself.
(more…)With most of my stuff more or less set, I guess it is time to start documenting the steps before I forget. So I heard a lot of good things about docker for quite some time, but haven’t really have the time to do it due to laziness (plus my relatively n00b-ness in the field of dev-ops). Just a few months ago, I decided to finally migrate away from webfaction (thanks for all the superb support) to a VPS so I can run more things on it.
A new day, and a new post on job application. So this time instead of asking a snippet, I was actually asked to deliver some sort of a full application. Not sure why this was required, but I had fun creating them nonetheless. Though I would say I am not really a fan of creating visual stuff though (oh the crappy animation nearly killed me).