Notes on codes, projects and everything
I really don’t know how to start explaining what is a Dragon Curve. However, I find it is interesting enough after finding out that there’s actually a fixed pattern of occurrence. Therefore I spent some time writing a series of scripts to plot the generated fractal into a graph. What I didn’t expect is, the series get really complicated after a while.
Javascript is getting so foreign to me these days, but mostly towards a better direction. So I recently got myself to learn react through work and the JSX extension makes web development bearable again. On the other hand, I picked up a little bit on Vue.js but really hated all the magic involved (No I don’t enjoy putting in code into quotes).
After comparing my own implementation of MVC with CodeIgniter’s, now I’m comparing Kohana’s and Zend’s. I have just shifted from CodeIgniter to Kohana recently in work and is currently learning on how to use Zend Framework to build my web-app. As everybody knows, Zend Framework is more like a collection of library classes than a framework a la Ruby on Rails, using MVC in Zend Framework would require one to begin from bootstrapping stage. However, in Kohana, just like other frameworks, bootstrapping is done by the framework itself so the developer will get an installation that almost just works (after a little bit of configuration).
I was thinking whether it is possible to avoid exposing PDO and PDOStatement objects to the users of my database library (mainly just me). While I was working on my project I sort of notice that there is a almost fixed pattern whenever I work with the database. With this in mind, I added in some new functions to the library, and decided to make a quick release for this.
Traversing a tree structure often involves writing a recursive function. However, Python isn’t the best language for this purpose. Therefore I started flattening the tree into a key-value dictonary structure. Logically it is still a tree, but it is physically stored as a dictionary. Therefore it is now easier to write a simple loop to traverse it.
I finally put in some time and effort learning myself a bit of Rust. Though I am still struggling with ownership and lifetimes (which is essentially everything about the language, to be honest), I find it more interesting compared to Golang, which is relatively boring, though being functional (no pun intended). While learning the language, the one thing I came across often is the Option enum, then I remembered that I read something about Monad.