Notes on codes, projects and everything
After publishing the previous note on setting up my development environment, I find myself spending more time in the CLI (usually via SSH from host). Then I find myself not needing all the GUI apps in a standard Ubuntu desktop environment so I went ahead and set up a new environment based on Ubuntu Quantal server edition beta-1. For some reason my network stopped working and didn’t really want to spend time finding out the cause, so I reinstalled everything again today using the final installer, as well as the updated Virtualbox 4.2.6.
Another day, another programming assessment test. This time I was asked to generate some random data, then examine them to get their data type. Practically it is not a very difficult thing to do and I could probably complete it in fewer lines. I am pretty sure there are better ways to do this, as usual though.
I like how Kohana 3 organizes the classes, and I thought the same thing may be applied to my Zend Framework experimental project. Basically what this means is that I can name the controller class according to PEAR naming convention, and deduce the location of the file by just parsing the class name.
I used to develop a bot, partly for work, that fetches current latest petrol retail price in Malaysia. The bot was really an experiment, but at the time it worked well. Then a few years later, out of boredom, I revisited the project after finding the telegram bot library is moving towards asyncio. It was great (at least a lot of people rave about it), but also at the same time intimidating, I learned about coroutines and used gevent in the past, but not asyncio itself.
(more…)Being new to asyncio, after publishing the previous post on running multiple applications in one event loop, I also cross posted it to the discussion board for feedback. So apparently instead of cramming everything to the same event loop, it would be better if each application run on a separate thread. That makes sense, considering all the code that was written for that.
(more…)After a year and half, a lot of things changed, and annoy also changed the splitting strategy too. However, I always wanted to do a proper follow up to the original post, where I compared boosting to Annoy. I still remember the reason I started that (flawed) experiment was because I found boosting easy.
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