Notes on codes, projects and everything
After reading through the documentation, I find that the role based ACL and work flow can be more tightly integrated. Therefore I made all the transaction into many FSMs and my work flow component now consists of one work flow library and one work flow management model. As I am going a more normalized design (I use denormalized design in work as it deals with a lot of documents, however for a small project like mine, a denormalized design should do well).
I was thinking whether it is possible to avoid exposing PDO and PDOStatement objects to the users of my database library (mainly just me). While I was working on my project I sort of notice that there is a almost fixed pattern whenever I work with the database. With this in mind, I added in some new functions to the library, and decided to make a quick release for this.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.
I really don’t know how to start explaining what is a Dragon Curve. However, I find it is interesting enough after finding out that there’s actually a fixed pattern of occurrence. Therefore I spent some time writing a series of scripts to plot the generated fractal into a graph. What I didn’t expect is, the series get really complicated after a while.
Not sure about the others, but the obsession to my coding tools is probably more than I would admit. I have just managed to do a dirty quick hack to manage my VIM configuration settings. While I am sure there are other people doing this, I would like to show my reinvented wheels.
I was invited to try Go (the programming language, not that board game) a few months ago, however I didn’t complete back then. The main reason was because it felt raw, compared to other languages that I know a fair bit better (for example Ruby). There was no much syntatic sugar around, and getting some work done with it feels “dirty”.