Notes on codes, projects and everything
I am currently doing some organization to my blogs. Few weeks ago, after spending months struggling to work in Ubuntu 7.10, I learned about symbolic links. Then I thought this would be good for my project file management. Therefore I started to re-organize my project file structure to utilize symbolic links. One of the projects that uses symbolic link is the current wordpress theme.
This is basically a small incremental update to my script published here. For some reason, the previous version of the script didn’t really work, so this release should fix the problem. Besides fixing the problem where the daemon did not actually launched at start up, I have added a settings applet for this script as well.
I finally put in some time and effort learning myself a bit of Rust. Though I am still struggling with ownership and lifetimes (which is essentially everything about the language, to be honest), I find it more interesting compared to Golang, which is relatively boring, though being functional (no pun intended). While learning the language, the one thing I came across often is the Option enum, then I remembered that I read something about Monad.
I was trying to learn scala and clojure to find one that I may want to use in my postgraduate project. After trying to learn scala for a couple of days, I gave up because I really don’t like the syntax (too OO for my liking). Then I continued with clojure and found myself liking the syntax better.
After being frustrated of not getting consistent and accurate result via standard DOM methods especially html_element.getAttribute('key'); and html_element.setAttribute('key', 'value');, I came across some YUI library components that provides abstractions to various DOM methods. Some interesting DOM-related tools covered in this post are YAHOO.util.Element, YAHOO.util.DOM and YAHOO.util.Selector.
Usually I take about a week to learn a new language so I can start doing some real work with it. After all a programming language (at least the high level and dynamic ones) is just assignment, calculation, branching, looping and reuse (and in certain cases, concurrency/parallelism, not gonna dive deep in defining the difference though). Well, that was true until I started learning Rust, partly for my own leisure.