Notes on codes, projects and everything
I started blogging in the early of 2005, before switching to wordpress, I used my own blogging script. The blogging script was written as a practice exercise in programming. I applied whatever was taught in class into the system and then modified a template caching system that simplified smarty template engine for the blogging script.
Demo site can be reached here. The site will be occasionally being reseted.
While working on a text classification task, I spent quite some time preparing the training set for a given document collection. The project is supposed to be a pure golang implementation, so after some quick searching I found some libraries that are either a wrapper to libsvm, or a re-implementation. So I happily started to prepare my training set in the libsvm format.
It is useful to have the terminal around whenever I code. However, while real screen estate is finite, having a terminal further limiting the amount of information that can be displayed at the same time. The problem with the terminal is that I don’t really need it all the time, so I usually find it buried under a group of windows.
When one start writting Javascript in patterns like the module pattern, then sooner or later he would want to maintain the state when an event handler is called. The reason I am still using YUI to handle my event handling code is because I like how state can be maintained.
This post continued from this post. Finally I have found some time to start developing my pet project using Zend Framework. After getting the controller to work the way I am more familiar (comparing to Kohana which I used at work) with, the next step is to get it to output some data.
Writing a usable form and database library has always been a painful experience. So why bother re-inventing the wheel when there are so many to choose from already? I am writing one mostly for learning purpose. After numerous attempts, I finally get my form and database library in shape. It is nowhere complete, but nor it is perfect, but it is currently the implementation that is closest to my original design. I will keep working on it so it can be used in my personal projects in the future.