Notes on codes, projects and everything
With most of my stuff more or less set, I guess it is time to start documenting the steps before I forget. So I heard a lot of good things about docker for quite some time, but haven’t really have the time to do it due to laziness (plus my relatively n00b-ness in the field of dev-ops). Just a few months ago, I decided to finally migrate away from webfaction (thanks for all the superb support) to a VPS so I can run more things on it.
I have been following this excellent guide written by Benjamin Thomas to set up my virtual machine for development purpose. However, when I am starting to configure a Ubuntu Quantal alpha machine, parts of the guide became inapplicable. Hence, this post is written as a small revision to the previously mentioned guide.
After being frustrated of not getting consistent and accurate result via standard DOM methods especially html_element.getAttribute('key');
and html_element.setAttribute('key', 'value');
, I came across some YUI library components that provides abstractions to various DOM methods. Some interesting DOM-related tools covered in this post are YAHOO.util.Element
, YAHOO.util.DOM
and YAHOO.util.Selector
.
After reading through the documentation, I find that the role based ACL and work flow can be more tightly integrated. Therefore I made all the transaction into many FSMs and my work flow component now consists of one work flow library and one work flow management model. As I am going a more normalized design (I use denormalized design in work as it deals with a lot of documents, however for a small project like mine, a denormalized design should do well).
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.
Usually I take about a week to learn a new language so I can start doing some real work with it. After all a programming language (at least the high level and dynamic ones) is just assignment, calculation, branching, looping and reuse (and in certain cases, concurrency/parallelism, not gonna dive deep in defining the difference though). Well, that was true until I started learning Rust, partly for my own leisure.