Notes on codes, projects and everything
I haven’t got much time lately, so didn’t write about this new phone that I recently imported. For some reason, this new phone of mine do not act as mass storage device like its predecessors (to certain extend). Thankfully I can still ssh in the phone and this makes it possible to mount it as a sshfs volume.
A few years ago, I was asked to build a game or simulation (alongside 2048) as a part of a job application. Being very impressed with Explorable Explanations, I implemented Conway’s Game of life with Javascript and jQuery (that was before ES6 became popular). Then I made a very simple grid maker jQuery plugin to dynamically generate a grid of divs. If you check the source code, you may realize I rely on Underscore.js a lot back then.
(more…)After delaying for quite some time, I think I should start the project before I get bored with it. The project will be either hosted on this current domain (coolsilon.com) at least for now and will probably move to another domain if needed. The site will be either a blog aggregator or just a simple article submission site that works kinda like digg / reddit, however, to be promoted to the frontpage the submission would have to impress the opposite group.
Often times one would have to write code to evaluate logical statements. For example, given statement p and q, what is p implies q? As there’s no operator for implication in PHP, one would have to rewrite the statement that consists only in NOT (!
), AND (&&
) and OR (||
) operators. When there are a huge load of these statements, code can be difficult to read.
I finally put in some time and effort learning myself a bit of Rust. Though I am still struggling with ownership and lifetimes (which is essentially everything about the language, to be honest), I find it more interesting compared to Golang, which is relatively boring, though being functional (no pun intended). While learning the language, the one thing I came across often is the Option
enum, then I remembered that I read something about Monad.
Recently I find some of my pet projects share a common pattern, they all are based on some kind of grids. So I find myself writing similar piece of code over and over again. While re-inventing wheels is quite fun, especially when you learn new way of getting things done with every iteration, it is actually quite tedious after a while.