Notes on codes, projects and everything
Just managed to migrate all my blog sites to one centralized multi-site, so no more half-baked solution and hopefully this brings better plugin compatibility. I have not check with other related services (like Google Webmaster Tools) whether this cause any breakage though. Well, the main purpose of this blog post is actually a draft of what I did for the past two months for my postgraduate programme. Yea, I should have posted more stuff to this blog (just realized that my last post here is already like half a year ago).
array_map function is a function that I use the most in my php scripts recently. However, there are times where I want to pass some non-array into it, therefore often times I have code like the snippet shown below:
$result = array_map(
'some_callback',
array_fill(0, count($some_array), 'some_string'),
array_fill(0, count($some_array), 'some_other_string'),
$some_array
)
It doesn’t look good IMO, as it makes the code looks complicated. Hence, after seeing how the code may vary in all different scenarios, I created some functions to clean up the array_map call as seen above. Code snippet after the jump
I like how Kohana 3 organizes the classes, and I thought the same thing may be applied to my Zend Framework experimental project. Basically what this means is that I can name the controller class according to PEAR naming convention, and deduce the location of the file by just parsing the class name.
I haven’t got much time lately, so didn’t write about this new phone that I recently imported. For some reason, this new phone of mine do not act as mass storage device like its predecessors (to certain extend). Thankfully I can still ssh in the phone and this makes it possible to mount it as a sshfs volume.
While working on a text classification task, I spent quite some time preparing the training set for a given document collection. The project is supposed to be a pure golang implementation, so after some quick searching I found some libraries that are either a wrapper to libsvm, or a re-implementation. So I happily started to prepare my training set in the libsvm format.
I was invited to try Go (the programming language, not that board game) a few months ago, however I didn’t complete back then. The main reason was because it felt raw, compared to other languages that I know a fair bit better (for example Ruby). There was no much syntatic sugar around, and getting some work done with it feels “dirty”.