Notes on codes, projects and everything
I started blogging in the early of 2005, before switching to wordpress, I used my own blogging script. The blogging script was written as a practice exercise in programming. I applied whatever was taught in class into the system and then modified a template caching system that simplified smarty template engine for the blogging script.
Demo site can be reached here. The site will be occasionally being reseted.
Just a quick update to the previous post, the virtuoso storage engine works with redland provided the required packages are properly installed (yes, yes, yes, I know I haven’t release my PHP OO wrapper for Redland). Now that the package is installed, we need to do some configuration so that Redland can use it.
Writing a usable form and database library has always been a painful experience. So why bother re-inventing the wheel when there are so many to choose from already? I am writing one mostly for learning purpose. After numerous attempts, I finally get my form and database library in shape. It is nowhere complete, but nor it is perfect, but it is currently the implementation that is closest to my original design. I will keep working on it so it can be used in my personal projects in the future.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.
I often struggle to get my Javascript code organized, and have tried numerous ways to do so. I have tried putting relevant code into classes and instantiate as needed, then abuse jQuery’s data()
method to store everything (from scalar values to functions and callbacks). Recently, after knowing (briefly) how a jQuery plugin should be written, it does greatly simplify my code.
After a year and half, a lot of things changed, and annoy also changed the splitting strategy too. However, I always wanted to do a proper follow up to the original post, where I compared boosting to Annoy. I still remember the reason I started that (flawed) experiment was because I found boosting easy.
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