Notes on codes, projects and everything
I started blogging in the early of 2005, before switching to wordpress, I used my own blogging script. The blogging script was written as a practice exercise in programming. I applied whatever was taught in class into the system and then modified a template caching system that simplified smarty template engine for the blogging script.
Demo site can be reached here. The site will be occasionally being reseted.
Semantic Web always sounds like some magic power stuff that a group of people keep yelling about. Chances are, if one is into web development, he/she would have heard of it somehow or other. However, despite the supposedly wide awareness about it, are we using it? Or rather, am I publishing enough data to Semantic Web? OK, I don’t, but why?
After the last post, I found that it may be fun to write a wrapper for YUI in order to make it behave like jQuery. Therefore, the code below is clearly mainly for self-amusement and is not intended to be used in production projects. However, through coding this, I found that although the difference in design, but YUI is obviously capable to do what jQuery offers (if not more). I will not continue working on this so whoever interested may just copy and paste the code to further developing it.
After a miserable trip back to academic world, I finally re-gained the courage to get back to job-market. For the time spent in university, I spent quite some time reading about Semantic Web and RDF. Then I thought, I should have published more in this format in future. However, that didn’t really happen, mostly because I am too lazy.
I like how Kohana 3 organizes the classes, and I thought the same thing may be applied to my Zend Framework experimental project. Basically what this means is that I can name the controller class according to PEAR naming convention, and deduce the location of the file by just parsing the class name.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.