Notes on codes, projects and everything
It is very much expected that there will be endless stream of new (and often times better) tools introduced to solve the same set of problems. While I am slowly resuming my programming work, and in the process of reviving my very much dead postgrad project, I found some alternative to the tools I had used in the past. I suppose I shall just jot them down here so that there’s a reference for later use.
I’m not sure why Windows Media Player 11 doesn’t like mp4/aac format but not being able to transfer my tracks in mp4 through MTP to my N81 really piss me off. At first I installed Songbird 1.0.0 to try synchronizing the tracks through the MTP addon but it doesn’t even play *.mp4 tracks out of the box under Windows XP SP3 (although it claimed otherwise). Weird thing happens when I was trying to synchronize anyway by having the files renamed to *.mp4 extension and it succeeded but without any meta-tag information.
It is useful to have the terminal around whenever I code. However, while real screen estate is finite, having a terminal further limiting the amount of information that can be displayed at the same time. The problem with the terminal is that I don’t really need it all the time, so I usually find it buried under a group of windows.
Getting comfortable to asyncio takes a bit of practice, so I revisited a practice project I did when I was working for my previous company. Suppose I want to build a very simple websocket application, without use of any web application library/framework. In order to keep it simple, I also opt to just build the frontend with minimal setup (just plain ES6 without webpack/vite).
(more…)I haven’t got much time lately, so didn’t write about this new phone that I recently imported. For some reason, this new phone of mine do not act as mass storage device like its predecessors (to certain extend). Thankfully I can still ssh in the phone and this makes it possible to mount it as a sshfs volume.
I was invited to try Go (the programming language, not that board game) a few months ago, however I didn’t complete back then. The main reason was because it felt raw, compared to other languages that I know a fair bit better (for example Ruby). There was no much syntatic sugar around, and getting some work done with it feels “dirty”.
I really don’t know how to start explaining what is a Dragon Curve. However, I find it is interesting enough after finding out that there’s actually a fixed pattern of occurrence. Therefore I spent some time writing a series of scripts to plot the generated fractal into a graph. What I didn’t expect is, the series get really complicated after a while.