Notes on codes, projects and everything
Just survived a job interview, so I should probably celebrate this despite the outcome. Well, considering I was off the job market for a couple of years, I probably has all the reason to be nervous. Anyway, like most geeky serious job interview, there are a test given by the company to the attendees.
After a miserable trip back to academic world, I finally re-gained the courage to get back to job-market. For the time spent in university, I spent quite some time reading about Semantic Web and RDF. Then I thought, I should have published more in this format in future. However, that didn’t really happen, mostly because I am too lazy.
Not sure about the others, but the obsession to my coding tools is probably more than I would admit. I have just managed to do a dirty quick hack to manage my VIM configuration settings. While I am sure there are other people doing this, I would like to show my reinvented wheels.
I am not going to waste time telling stories that inspire this post, as most people would have already heard something similar constantly. This is not a mythbuster kinda post, so don’t expect a scientific proof to the answer of the question. Instead, through this post, I hope to break the impression that claims composing a HTML document is difficult.
The making of this plugin was completely a random act of hand-itchiness. A friend of mine (@cornguo) published a fun app online. There is a name for this kind of app, but I can’t recall at the moment. It typically displays some buttons (usually in a grid), and clicking them causes some sound to be played. The interesting part in cornguo’s app is that there’s a text-input field where the name of the buttons can be typed-in for replaying.
It is useful to have the terminal around whenever I code. However, while real screen estate is finite, having a terminal further limiting the amount of information that can be displayed at the same time. The problem with the terminal is that I don’t really need it all the time, so I usually find it buried under a group of windows.
Back then when I was attending a job interview, I was asked to write a Fizz Buzz program to prove that my coding ability. There was only a pen and a piece of paper, so basically means there’s no way I can refer to the documentation for the API syntax. Fortunately I somehow managed to remember and not screw up.
It is very much expected that there will be endless stream of new (and often times better) tools introduced to solve the same set of problems. While I am slowly resuming my programming work, and in the process of reviving my very much dead postgrad project, I found some alternative to the tools I had used in the past. I suppose I shall just jot them down here so that there’s a reference for later use.
I was thinking whether it is possible to avoid exposing PDO and PDOStatement objects to the users of my database library (mainly just me). While I was working on my project I sort of notice that there is a almost fixed pattern whenever I work with the database. With this in mind, I added in some new functions to the library, and decided to make a quick release for this.
Often times one would have to write code to evaluate logical statements. For example, given statement p and q, what is p implies q? As there’s no operator for implication in PHP, one would have to rewrite the statement that consists only in NOT (!
), AND (&&
) and OR (||
) operators. When there are a huge load of these statements, code can be difficult to read.
I really don’t know how to start explaining what is a Dragon Curve. However, I find it is interesting enough after finding out that there’s actually a fixed pattern of occurrence. Therefore I spent some time writing a series of scripts to plot the generated fractal into a graph. What I didn’t expect is, the series get really complicated after a while.
I am currently preparing myself in applying a postgrad programme and is looking for a research topic. At first I wanted to do something that is related to cloud computing but after some discussion with people around me, they suggest me to do something on semantic web. While posting my notes here, I realized that I had posted something on semantic network that looks like the base of semantic web here (Post still “Under construction” as of writing, will post the diagrams later tonight).
I finally put in some time and effort learning myself a bit of Rust. Though I am still struggling with ownership and lifetimes (which is essentially everything about the language, to be honest), I find it more interesting compared to Golang, which is relatively boring, though being functional (no pun intended). While learning the language, the one thing I came across often is the Option
enum, then I remembered that I read something about Monad.
Had a discussion with my secondary supervisor and it turned out pretty bad because I wasn’t fully prepared and he was rushing to somewhere else for a meeting. So I am jotting down a brief summary (read: highly based on personal/subjective feelings/opinions) of my readings here to help organize things before the followup meeting that is taking place next week.
Semantic Web is not just about putting data on the web, but also making links to allow a person as well as a machine to explore the web of data. Links are made in the web of data connects arbitrary things together as described by RDF as opposed to links in the web of hypertext, where links connects to only web-resources. Linkage of arbitrary things then allow related things to be found while performing search.