Notes on codes, projects and everything
Previously, I started practising recursions by implementing a type check on lat (list of atoms), and ismember
(whether an atom is a member of a given lat). Then in the third chapter, named “Cons the Magnificent”, more list manipulation methods are being introduced.
Recently I find some of my pet projects share a common pattern, they all are based on some kind of grids. So I find myself writing similar piece of code over and over again. While re-inventing wheels is quite fun, especially when you learn new way of getting things done with every iteration, it is actually quite tedious after a while.
To do node selection for DOM operations, one typically uses CSS selectors as (probably) popularized by jQuery. However, there is another alternative that is as powerful if not better known as XPath. XPath may be able to do a lot more than just selecting node (which I have no time to find out for now) but I will just focus on how to do node selection in this blog post.
I am starting to like programming in Javascript, especially after understanding more about how Javascript handles scopes. Surprisingly this take me like a year to figure out how scope is managed. The result of the findings is that I start doing a lot of experiments and discovered more interesting stuff through them.
Recently I volunteered in building a site that reports whether certain websites are blocked locally (please don’t ask why that is happening). As it is a very simple app reporting status I wanted it to be easily scrape-able. One of the decision made was I want it to have things to see on first load, this practically removes the possibility of using react, which is my current favorite.
In recent years, I start to make my development environment decouple from the tools delivered by the package manager used by the operating system. The tools (compiler, interpreters, libraries etc) are usually best left unmodified so other system packages that rely on them keeps working as intended. Also another reason for the setup is I wanted to follow the latest release as much as possible, which cannot be done unless I enroll myself to a rolling release distro.
(more…)In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.