Notes on codes, projects and everything
Previously, I started practising recursions by implementing a type check on lat (list of atoms), and
ismember (whether an atom is a member of a given lat). Then in the third chapter, named “Cons the Magnificent”, more list manipulation methods are being introduced.
Recently I find some of my pet projects share a common pattern, they all are based on some kind of grids. So I find myself writing similar piece of code over and over again. While re-inventing wheels is quite fun, especially when you learn new way of getting things done with every iteration, it is actually quite tedious after a while.
data() method to store everything (from scalar values to functions and callbacks). Recently, after knowing (briefly) how a jQuery plugin should be written, it does greatly simplify my code.
A really sweet new feature in the recently released update is the ability to change lockscreen shortcut. Unfortunately there is no easy way to change connection with my Jolla unlike my old Nokia N9
(no pun intended). As I have not been using my N9 for quite some time, I was only reminded when I came across this thread on TMO.
After publishing the previous note on setting up my development environment, I find myself spending more time in the CLI (usually via SSH from host). Then I find myself not needing all the GUI apps in a standard Ubuntu desktop environment so I went ahead and set up a new environment based on Ubuntu Quantal server edition beta-1. For some reason my network stopped working and didn’t really want to spend time finding out the cause, so I reinstalled everything again today using the final installer, as well as the updated Virtualbox 4.2.6.
So my cheat with dask worked fine and dandy, until I started inspecting the output (which was to be used as an input for another script). While the script seemed to work fine, however when I started to parse each line I was hit with some funny syntax errors. After some quick inspection I found some of the lines was not printed completely.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.