Notes on codes, projects and everything
Previously, I started practising recursions by implementing a type check on lat (list of atoms), and ismember
(whether an atom is a member of a given lat). Then in the third chapter, named “Cons the Magnificent”, more list manipulation methods are being introduced.
Recently I find some of my pet projects share a common pattern, they all are based on some kind of grids. So I find myself writing similar piece of code over and over again. While re-inventing wheels is quite fun, especially when you learn new way of getting things done with every iteration, it is actually quite tedious after a while.
Back then in college, we were given a lot of programming practices. These questions usually shows a desired output format, and we were required to write a program to print out the exact thing. Usually it involves printing a matrix of numbers, or symbols etc. For these problems, usually a loop structure or two should solve the problem.
Recently I find some of my pet projects share a common pattern, they all are based on some kind of grids. So I find myself writing similar piece of code over and over again. While re-inventing wheels is quite fun, especially when you learn new way of getting things done with every iteration, it is actually quite tedious after a while.
A few years ago, I was asked to build a game or simulation (alongside 2048) as a part of a job application. Being very impressed with Explorable Explanations, I implemented Conway’s Game of life with Javascript and jQuery (that was before ES6 became popular). Then I made a very simple grid maker jQuery plugin to dynamically generate a grid of divs. If you check the source code, you may realize I rely on Underscore.js a lot back then.
(more…)I like how Kohana 3 organizes the classes, and I thought the same thing may be applied to my Zend Framework experimental project. Basically what this means is that I can name the controller class according to PEAR naming convention, and deduce the location of the file by just parsing the class name.
After a year and half, a lot of things changed, and annoy also changed the splitting strategy too. However, I always wanted to do a proper follow up to the original post, where I compared boosting to Annoy. I still remember the reason I started that (flawed) experiment was because I found boosting easy.
(more…)