Notes on codes, projects and everything
Previously, I started practising recursions by implementing a type check on lat (list of atoms), and ismember
(whether an atom is a member of a given lat). Then in the third chapter, named “Cons the Magnificent”, more list manipulation methods are being introduced.
Recently I find some of my pet projects share a common pattern, they all are based on some kind of grids. So I find myself writing similar piece of code over and over again. While re-inventing wheels is quite fun, especially when you learn new way of getting things done with every iteration, it is actually quite tedious after a while.
I am currently doing some organization to my blogs. Few weeks ago, after spending months struggling to work in Ubuntu 7.10, I learned about symbolic links. Then I thought this would be good for my project file management. Therefore I started to re-organize my project file structure to utilize symbolic links. One of the projects that uses symbolic link is the current wordpress theme.
I often struggle to get my Javascript code organized, and have tried numerous ways to do so. I have tried putting relevant code into classes and instantiate as needed, then abuse jQuery’s data()
method to store everything (from scalar values to functions and callbacks). Recently, after knowing (briefly) how a jQuery plugin should be written, it does greatly simplify my code.
After a miserable trip back to academic world, I finally re-gained the courage to get back to job-market. For the time spent in university, I spent quite some time reading about Semantic Web and RDF. Then I thought, I should have published more in this format in future. However, that didn’t really happen, mostly because I am too lazy.
Writing a usable form and database library has always been a painful experience. So why bother re-inventing the wheel when there are so many to choose from already? I am writing one mostly for learning purpose. After numerous attempts, I finally get my form and database library in shape. It is nowhere complete, but nor it is perfect, but it is currently the implementation that is closest to my original design. I will keep working on it so it can be used in my personal projects in the future.
In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.