Notes on codes, projects and everything
I saw this article from alistapart, which is about Javascript’s prototypal object orientation. So the article mentioned Douglas Crawford, and I was immediately reminded about my struggle in understanding the language itself. Back then I used to also refer to his site for a lot of notes in Javascript. So I went back to have a quick read, and found this article that discusses the similarity between Javascript and Lisp.
Another day, another programming assessment test. This time I was asked to generate some random data, then examine them to get their data type. Practically it is not a very difficult thing to do and I could probably complete it in fewer lines. I am pretty sure there are better ways to do this, as usual though.
Being new to asyncio, after publishing the previous post on running multiple applications in one event loop, I also cross posted it to the discussion board for feedback. So apparently instead of cramming everything to the same event loop, it would be better if each application run on a separate thread. That makes sense, considering all the code that was written for that.
(more…)Folksonomy is a neologism of two words, ’folk’ and ’taxonomy’ which describes conceptual structures created by users [4, 5]. A folksonomy is a set of unstructured collaborative usage of tags for content classification and knowledge representation that is popularized by Web 2.0 and social applications [1, 5]. Unlike taxonomy that is commonly used to organize resources to form a category hierarchy, folksonomy is non-hierarchical and non-exclusive [3]. Both content hierarchy and folksonomy can be used together to better content classification.
Back then, when I was still working on my postgraduate degree research, I used RDF, which was the preferred format in the world of Semantic Web to represent data. I eventually dropped the degree, and stopped following the development of the related technology and standards. Until I volunteered to update the import script for popit when I was looking for the next job/project.
(more…)In the previous post, I re-implemented Annoy in 2D with some linear algebra maths. Then I spent some time going through some tutorial on vectors, and expanded the script to handle data in 3D and more. So instead of finding gradient, the perpendicular line in the middle of two points, I construct a plane, and find the distance between it and points to construct the tree.