Notes on codes, projects and everything
I saw this article from alistapart, which is about Javascript’s prototypal object orientation. So the article mentioned Douglas Crawford, and I was immediately reminded about my struggle in understanding the language itself. Back then I used to also refer to his site for a lot of notes in Javascript. So I went back to have a quick read, and found this article that discusses the similarity between Javascript and Lisp.
After shifting all my instant messaging accounts to my Nokia N9, I stopped getting email alerts via Adium. Therefore, when I finally remember to check my mailboxes, they are already loaded with exploding amount of mails (mostly junk and newsletter though). I don’t fancy doing my email stuff with my device, and don’t feel like installing a webmail checker to my browser, hence this simple little script is written for my phone.
Often times, I am dealing with JSONL files, though panda’s DataFrame is great (and blaze to certain extend), however it is offering too much for the job. Most of the received data is in the form of structured text and I do all sorts of work with them. For example checking for consistency, doing replace based on values of other columns, stripping whitespace etc.
I just failed a programming assessment test miserably yesterday and thought I should at least document it down. However, the problem with this is that the questions are copyrighted, so I guess I would write it from another point of view. So the main reason I failed was because I chose the wrong strategy to the problem, thinking it should be solution but as I put in time to that I ended up creating more problems.
Usually I take about a week to learn a new language so I can start doing some real work with it. After all a programming language (at least the high level and dynamic ones) is just assignment, calculation, branching, looping and reuse (and in certain cases, concurrency/parallelism, not gonna dive deep in defining the difference though). Well, that was true until I started learning Rust, partly for my own leisure.
This update took me quite a bit more time than I initially expected. Anyway, I have done some refactoring work to the original code, and thought it would be nice to document the changes. Overall, most of the changes involved the refactoring of function names. I am not sure if this would stick, but I am quite satisfied for now.