Notes on codes, projects and everything
Often times, I am dealing with JSONL files, though panda’s DataFrame is great (and blaze to certain extend), however it is offering too much for the job. Most of the received data is in the form of structured text and I do all sorts of work with them. For example checking for consistency, doing replace based on values of other columns, stripping whitespace etc.
A few years ago, I was asked to build a game or simulation (alongside 2048) as a part of a job application. Being very impressed with Explorable Explanations, I implemented Conway’s Game of life with Javascript and jQuery (that was before ES6 became popular). Then I made a very simple grid maker jQuery plugin to dynamically generate a grid of divs. If you check the source code, you may realize I rely on Underscore.js a lot back then.
(more…)I have recently made my Adium useless by moving all my IM accounts to my beloved Nokia N9. While moving my buddy lists of all major instant messaging services, I did a quick check on each of the contact to see past interaction. It is sort of surprising to see I don’t actually chat with them as frequent as I thought, so why do I “need” my Adium opened all the time?
It is very much expected that there will be endless stream of new (and often times better) tools introduced to solve the same set of problems. While I am slowly resuming my programming work, and in the process of reviving my very much dead postgrad project, I found some alternative to the tools I had used in the past. I suppose I shall just jot them down here so that there’s a reference for later use.
I like how Kohana 3 organizes the classes, and I thought the same thing may be applied to my Zend Framework experimental project. Basically what this means is that I can name the controller class according to PEAR naming convention, and deduce the location of the file by just parsing the class name.
Usually I take about a week to learn a new language so I can start doing some real work with it. After all a programming language (at least the high level and dynamic ones) is just assignment, calculation, branching, looping and reuse (and in certain cases, concurrency/parallelism, not gonna dive deep in defining the difference though). Well, that was true until I started learning Rust, partly for my own leisure.