Notes on codes, projects and everything
To do node selection for DOM operations, one typically uses CSS selectors as (probably) popularized by jQuery. However, there is another alternative that is as powerful if not better known as XPath. XPath may be able to do a lot more than just selecting node (which I have no time to find out for now) but I will just focus on how to do node selection in this blog post.
This is the second part of the golang learning rant log. Previously on (note (code cslai)) I managed to make each line in the CSV into a hash map. So today I am going to make it into JSON Lines.
Writing a usable form and database library has always been a painful experience. So why bother re-inventing the wheel when there are so many to choose from already? I am writing one mostly for learning purpose. After numerous attempts, I finally get my form and database library in shape. It is nowhere complete, but nor it is perfect, but it is currently the implementation that is closest to my original design. I will keep working on it so it can be used in my personal projects in the future.
Another day, another programming assessment test. This time I was asked to generate some random data, then examine them to get their data type. Practically it is not a very difficult thing to do and I could probably complete it in fewer lines. I am pretty sure there are better ways to do this, as usual though.
This post is purely based on my own speculation as there’s no experiment on real-life data to actually back the arguments. I am currently trying to document down a plan for my experiment(s) on recommender system (this reminds me that I have not release the Flickr data collection tool :/) and my supervisor advised to write a paragraph or two on some of the key things. Since he is not going to read it, so I might as well just post it here as a note.
A new day, and a new post on job application. So this time instead of asking a snippet, I was actually asked to deliver some sort of a full application. Not sure why this was required, but I had fun creating them nonetheless. Though I would say I am not really a fan of creating visual stuff though (oh the crappy animation nearly killed me).